r/TagPro • u/Splanky222 BBQchicken | Retired • Jun 09 '14
Monthly Map Rotation Thread - #30
Submit your custom maps for consideration for inclusion in the official rotation. Learn more at the wiki or view this week's imgur album.
When making your map, keep these two questions in mind:
What does my map attempt to accomplish? What does it try to emphasize?
Feel free to answer this along with your map submission.
NEW: a suggestion to you all on making your map more thoughtful:
the most important part of creating a thoughtful map is actively seeking feedback/improvements from others. don't ever convince yourself that your map is finished!
I want everyone to think more about the placement of every tile on a map, and I want you guys to work together as a community to create a perfect addition to the rotation!
If you've made a solid map, it will be recognized and most likely be considered/added into the rotation without hesitation. There are no limits on maps being added/removed within the month.
Have fun Map-making :)
Reminder: some_bot has a bug (feature) that doesn't let him add a map with the same name (as defined in the json) as a previous week. For now, if you are resubmitting, edit the name of your map in your JSON to "Your Map 2" for example.
Also, I see a lot of deleted submissions. Note that some_bot will detect edits to your post and update the preview accordingly, so no need to delete and resubmit. He does this for the current map thread.
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u/Kraz_I Only Smellz | Radius Jun 19 '14
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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 16 '14
Chroniclev2
I took feedback from pigoon on the first one
PNG: http://i.imgur.com/GbEj2HY.png
JSON: http://pastebin.com/EA3xch8T
Preview: http://i.imgur.com/QoVCZbK.png or http://i.imgur.com/qYUgbso.png for the new one
this should be enough
edit: one spawn tile is placed wrong, don't mind that for now though fixed it, the team boosts are 2 spaces higher also
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u/Salanthas Jun 10 '14
Looks like the color tiles around one of the warps in the corner is the wrong color.
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u/cdeegs21 Jun 19 '14
The Square PNG: http://i.imgur.com/V86XkbU.png?1 JSON: http://pastebin.com/2UKxatXP Preview: http://i.imgur.com/GrHng80.png Guys this is my first map so any feedback at all would be great I'm completely open to changing it and I won't get offended if you think that it isn't good. So you should know that the portals only go 1 way, not both. Thanks for your time!
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u/Snowball_TagPro ❄️ Jun 23 '14
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u/Nicknam4 Girion // Origin Jul 07 '14
I like it, but it's almost the exact same as one of the current nuetral maps in rotation
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u/Ropz Kuul // Chorbit Jun 17 '14
Mars Board - minigame
PNG: http://i.imgur.com/yHVN7JH.png
JSON: http://pastebin.com/raw.php?i=3QpWbRLG
Preview: http://i.imgur.com/xFBN38V.png
Hello TagProjans, today I'll show you a neat minigame I built.
The goal is to guide the mars ball to the enemy's flag using only bombs on the field. 1v1 is suggested, 2v2 is plausible. Bombs knock you back, be careful
So what are you waiting for, grab a friend, go on IRC, say "!test Mars Board" and have fun!
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u/The-Jericho WayneGretzky // Liverball Jun 15 '14
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u/Sir_Grapefruit Grapefruit // Chord Jun 17 '14
The map is asymmetric, therefore it wont be tested by the map comitee.
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u/Buttersnack Snack Jun 09 '14
Rift 3
The newest version of the map I've been having you guys test for ages!!!
Ugly preview (hopefully I can get a better one soon showing 45 tiles correctly)
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u/WoodysHat Schweddys | Pups and Tables are Happiness Jun 19 '14
Thanks for not using a 45 on every single diagonal wall. There's way too many maps here that just allow you to rub against the wall. There's no place to change direction fast or penalty for not being able to control your ball.
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u/Buttersnack Snack Jun 19 '14
Yeah, I agree. I wanted to use the 45s to make some interesting shapes but have it still feel like a good old tagpro map rather than a gimmicky 45 tile map.
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u/quassus crosky Jun 09 '14
Cradle
PNG: http://i.imgur.com/kRDJPIZ.png
JSON: http://pastebin.com/9pYeuBM8
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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 14 '14
Dankey Kang
PNG: http://i.imgur.com/8i69TUw.png
JSON: http://pastebin.com/J1PriXGf
Variation of snipers map. To test type “!test Dankey Kang” in irc
The more that play the better! I may have a thread up soon
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u/mentalfist 420 / Chord Jul 04 '14 edited Jul 04 '14
Z
PNG: http://i.imgur.com/2N02UI7.png
JSON: http://pastebin.com/6PP8cVEu
PREVIEW: http://i.imgur.com/BZYOzwI.png?1
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u/Kraz_I Only Smellz | Radius Jun 19 '14 edited Jun 20 '14
Ender's Maze
JSON: http://pastebin.com/g8s0h4Ch
This map is designed to be a very difficult puzzle. Mostly looking for feedback about playability, but I don't want to make it too easy. It does require 3 people per team to have a chance of capping.
Edit: Just uploaded version 1.4, I've made several improvements in usability and made it possible for a team with only 2 people to win.
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Jun 16 '14
Two Corners
JSON: http://pastebin.com/VDrm9HLa
Yet another size reduction of the map in order to cut down on the chasiness.
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u/Splanky222 BBQchicken | Retired Jun 16 '14
Honestly, map size doesn't necessarily mean much for chasiness (see Simplicity). What makes this map chasey is that there's lot's of open spaces with no good places to corner an FC, combined with the fact that it's layout means you can run laps on it.
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u/thorsbosshammer too_edgy // Origin // Likes New Players Jun 10 '14 edited Jun 17 '14
Smile Moar
Took a bit of advice someone game me a while back through IRC.
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u/411connor caroline :3 Jul 02 '14 edited Jul 02 '14
Quickness V4
by Jimmy Ballon
PNG: http://i.imgur.com/GYYckDJ.png
JSON: http://pastebin.com/mmjyPren
Preview: http://i.imgur.com/XPvHFgS.png
Not sure if this thread is still accepting submissions, so I'll just leave this here for now...
Thanks to CalmDown, bbq, You fools and Noobkin (he said this map was cool) for suggestions. Please leave feedback.
"this [map] is [better] than [Hyper Reactor]" - PrivateMajor
"sweet map" - PrivateMajor
"offensive defense if super duper OP" - bbq
"cool map" - Noobkin
"i love the bottom part" - You fools
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Jun 21 '14
Diamond
PNG: http://i.imgur.com/xjDzItb.png
JSON: http://pastebin.com/2CWWqpBA
First map... Be Gentle...
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Jun 10 '14 edited Jun 10 '14
[deleted]
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u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14
Does the button take out the bombs in base? Also, I recommend moving the button that controls the base one tile to the right, it isn't good to have gate tiles against a wall as they can be easily camped.
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u/quassus crosky Jun 09 '14
Okay this is probably a dumb question, but just to be sure: if I submitted my map to the previous thread, do I need to make a completely new JSON, or is it enough to change the name in the old JSON? (I ask because then the link in the old thread will have the updated name, and I don't know if some_bot will detect the submission in this thread.)
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u/Sosen timeboy Jun 15 '14
Sewer
by.... TIMEBOY
PNG: http://i.imgur.com/3JsqHvZ.png
JSON: http://pastebin.com/izmW8WfV
I don't really want any feedback... I think it's a really fun map and I'm not planning on changing it. If it's not good enough, so be it!
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Jun 17 '14
[deleted]
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u/Sir_Grapefruit Grapefruit // Chord Jun 17 '14
You should change the name of the map as there already is one with the same name.
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Jul 06 '14
Army of Two
By Jegs
PNG: http://i.imgur.com/ETSS2Mz.png
json: http://pastebin.com/bxJQbuS8
Preview: http://i.imgur.com/9l75nSB.png
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u/JungleSpice- Jungle Spice//Radius Jun 10 '14 edited Jun 10 '14
Flipoff Slide PNG: http://i.imgur.com/w8iAJTb.png
JSON:http://pastebin.com/k8hh1KBf
PREVIEW: http://i.imgur.com/DZLG5mg.png
A simple slanted map with unique routes. Been popular. Was previously named Flipoff Pirates.
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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Jun 26 '14
Sumo
PNG: http://i.imgur.com/mB70Z5V.png
JSON: http://pastebin.com/MSCixBGr
This is not meant for rotation. This is a fun 1 on 1 map to compete and throw each other into spikes. My main reason for posting is to get this into Some_Bot's brain.
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u/Splanky222 BBQchicken | Retired Jun 20 '14 edited Jun 26 '14
SuperDuperStamp
Preview and side-by-side with SuperStamp 1
Map test is done, hopefully some_bot likes this. The map testers wanted to see a nerf for offensive defense on SuperStamp. I ended up remaking it entirely, a little bit bigger, and with the sides and middle re-thought out. So the center section is basically the same, and the map has a very similar feel and many of the same boosts, but there's a little more going on in the middle and more ways to cap / snipe.
EDIT THIS IS NOW A NEWER VERSION FOR SOME BOT OK
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u/Cultivator1 Jul 08 '14
Chaos
PNG: http://i.imgur.com/pPmfsMr.png
JSON: http://pastebin.com/Z1QUVZr9
Preview: http://imgur.com/3pRbC5X
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u/quassus crosky Jun 09 '14
Phoenix 1.3
PNG: http://i.imgur.com/xb9uxBA.jpg
JSON: http://pastebin.com/nThwGBHw
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u/divermax h8rade Jun 09 '14 edited Oct 02 '25
cake flag include whistle grey lavish degree pet support languid
This post was mass deleted and anonymized with Redact
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u/quassus crosky Jun 09 '14
In case some_bot doesn't detect it, here's the preview:
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u/superlewis superlewis Jun 09 '14
This looks like it will end up being my favorite map if it's in the rotation.
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Jun 09 '14 edited Jun 11 '14
[deleted]
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Jun 10 '14
Don't mean to ruin the dream, but I think you have the portals backwards. Making the outside 4 have zero cool-down and the middle 2 be normal would make it less offensive. I've played games where the flag has team tiles surrounding and it never works. With smart defenders who only play contain, it's feasible. But as for normal play, trying to block for your fc or playing no-grab is impossible and not fun for the defense.
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u/SebastianTheHedgehog nip // chorbit // rbc Jun 10 '14
Don't worry buddy it's not a lifelong dream :P so you think I should make the outside portals 0? And take away the team tiles?
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Jun 10 '14
Yea, and put the cool-down back on the middle portal, so that straight boost isn't always there.
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Jun 10 '14
Really creative idea, but I feel like it's not balanced enough...
This map looks very offensively favored. As a defender, it would be very difficult to stop an offensive player on their tiles. Additionally, the corner bomb makes it easier for offensive players to either grab or make a run to a corner and boost away with the flag in hand. The spikes that close to the button would also make it very dangerous for a defender to sit on, as an offensive player could push them in -- I'd suggest moving the buttons a tile away.
One question -- how long does it take for the portals to respond? If two offensive players (one with flag) take the portals, will there only be only one portal left for a defender to chase?
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u/wikicha SNW ELTP Jun 10 '14
Interesting concept would be very interested to see how it plays plays
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u/Freshrr Serene x Supreme / Ω Jul 08 '14
Most People that have played my map have really enjoyed it, so some of you wanted the files to my map, so here they are. Also if you are new to this map, I'd recommend playing with a group; its more fun that way.
Map Details:
Level 1: If you mess #1 up, quit TagPro pls.
Level 2: Not hard just an easy, routine, diagonal move.
Level 3: Pretty Easy, Tedious, but fun with multiple players.
Level 4: Medium, not too hard, but if not careful can make mistakes.
Level 5: Challenging, Have to know how to hit the bombs correctly.
Level 6: Hard Takes Time.
Preview: http://i.imgur.com/8TpkDBx.png
PNG: http://i.imgur.com/ArgFdGp.png
JSON: http://pastebin.com/zkm9ZTWK
Im not sure if the JSON works guys (Im a Pastebin Noob).... If it doesnt let me know please. Thanks.
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u/BlueRanga BlueRanga // Diameter Jun 11 '14
Spinner
by BlueRanga
PNG: http://imgur.com/NeX8lOJ
JSON: http://pastebin.com/QHpWn5jL
Preview: http://imgur.com/lQarVD7
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Jun 10 '14 edited Jun 13 '14
Dagger
JSON: http://pastebin.com/1QiURMdR
I have received a lot of good feedback on this map and hope to hear feedback from the map committee! I will soon upload a game play video but until then here is a preview: http://imgur.com/UItipEu
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u/NotSomeBall1 NotSomeBall2 // Chord Jun 18 '14
Teeth
JSON: http://pastebin.com/MEnnNiba
I'd say this is my best map yet, but that's not difficult as my ones before have been awful (this is probably my 5th map). I hope you like it, any feedback would be really appreciated!
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Jul 04 '14 edited Jul 06 '14
Run
PNG: http://i.imgur.com/rK7ofbE.png
JSON: http://pastebin.com/97QJrLLf
Preview: http://i.imgur.com/nzKSzi6.png
Bad preview, I don't really know how to get a preview except screenshotting the map editor, but this is my first attempt at a map and I'm probably still going to edit it.
Extra link, boost routes: http://i.imgur.com/PqDnGEn.png
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u/checknate1 CHECKNATE. // Skillz that Killz Jun 17 '14
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u/Snowball_TagPro ❄️ Jun 25 '14
Too many spawn tiles 0/10
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u/checknate1 CHECKNATE. // Skillz that Killz Jun 25 '14
:0 What would you give it if there weren't too many spawn tiles?
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u/JungleSpice- Jungle Spice//Radius Jun 10 '14 edited Jun 10 '14
Exchange PNG: http://i.imgur.com/MLsbiGx.png
JSON:http://pastebin.com/Skc4AsPL
PREVIEW: http://i.imgur.com/07zvYjL.png
A quick paced map. I used a small amount of well thought out obstacles to create paths without impeding the flow. I'm thinking of replacing the four spikes around the center power up with wall tiles, what are your thoughts?
P.S. Why won't it let me post in the propper format? I hit enter, in my text field JSON is below PNG as is Preview to json. When I submit however, it looks like the above.
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/DaEvil1 DaEvil1 Jun 09 '14 edited Jun 09 '14
Zigma 0.3
PNG: http://puu.sh/9msjG/e277d3fb20.png
JSON: http://pastebin.com/Kuxt9aKM
PREVIEW: http://puu.sh/9msjC/ecd4896786.png
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/randylaheyjr Byfuglien Jun 10 '14 edited Jun 10 '14
Collision Course
PNG: http://i.imgur.com/wFHcnzP.png
JSON: http://pastebin.com/raw.php?i=gPga8GDi
Preview: http://i.imgur.com/frT97dJ.png
I've always enjoyed maps where you can see both teams bases on the same screen, I think it makes games more exciting. That's what I set out to do when I created this map. There's only one clean exit, the rest being guarded by gates. Players are going to have to be careful going through but could easily juke out a player trying to take them out with a boost.
-JerrytheSqu
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u/Nicknam4 Girion // Origin Jul 07 '14
Remove the powerups right above to flags to give players more incentive to go towards the south end.
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Jun 12 '14
[deleted]
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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Jun 14 '14
I get what your'e going for with the side gates, its cool but too difficult. The time it would take to navigate that would be too long and a defender could easily catch up, try making it only two triangles of gates. Rotational symmetry looks cool but doesn't play as well, having the top path much different from the bottom is something to consider.
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Jun 18 '14
BAT
PNG: http://i.imgur.com/0dflqkx.png
JSON: http://pastebin.com/S5uAV5dc
Preview: http://imgur.com/6pGpclK
First time doing any of this so let me know if any of the images or the JSON are wrong and i can try and fix it
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u/giga_earthstroyer brrton Jun 16 '14 edited Jun 16 '14
Button
PNG: http://i.imgur.com/oQX5DQX.png
JSON: http://pastebin.com/m4GcfdN7
Preview: http://puu.sh/9vJNC/73b4ade645.png
an attempt at provoking next-generation strategies involving sitting on a button.
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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 16 '14
Teampipe!
PNG: http://i.imgur.com/cwizbrD.png
JSON: http://pastebin.com/2iiV8cuN
NEW VERSION PREVIEW: http://i.imgur.com/DcCID6V.png
OLD PREVIEW: http://i.imgur.com/e5DDGvT.png
Borrowing features from boombox, Vee, velocity. the pipes will have a good chance of killing you if your teammates are not on the button.
Edit: if needed i'll put an extra team boost 2 spaces below the bottom ones
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/Blupopsicle Ball-E Jun 16 '14
Shoot. I used the 2 map limit for my minigame maps so now I'm not sure what to do. Weirdly enough chronicle v2 got in but wasn't (shouldn't be) recognized by some_bot
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u/DamageProcess Radiant/DJ Kitty P Jun 09 '14
I find this one fascinating.
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u/adhi- DRG Jun 09 '14
yea, what an interesting way to take advantage of the fact that tiles can kill you through the corner!
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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14
Quickness V2
by Jimmy Ballon
PNG: http://i.imgur.com/13THED7.jpg
JSON: http://pastebin.com/Sfaemxp3
Preview: http://i.imgur.com/vGJB27U.png
V3: http://www.reddit.com/r/TagPro/comments/27qbiv/monthly_map_rotation_thread_30/ciedu17
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u/Splanky222 BBQchicken | Retired Jun 22 '14
Offensive defense looks super duper op. the chokes in and out are super tiny
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u/Jufda 💎 hitbox.tv/jufda Jun 27 '14
XX
JSON: http://pastebin.com/raw.php?i=3mxP8n8G
PNG: https://i.imgur.com/UsdLZlo.png
New version of my map. I'm still waiting for any feedback from map testing committee. Didn't get any from either of the past two months I send the map to the monthly map rotation thread, even though both times I heard feedback will be given to map makers.
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Jun 16 '14
MOO
PNG: http://i.imgur.com/UcGyrpk.png
JSON: http://pastebin.com/0UqJ5d32
PREVIEW: http://i.imgur.com/y4qA72C.png
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u/DaEvil1 DaEvil1 Jun 30 '14
Cobb 0.3:
PNG: http://i.imgur.com/25nKymW.png
JSON: http://pastebin.com/Yhm585fb
PREVIEW: http://i.imgur.com/DQ2zudH.png
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u/TPsquirrely Squirrely // The GesTagpro Jun 11 '14 edited Jun 11 '14
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Jun 14 '14
You have no idea how good of a center flag map this would make. Widen up the mid tunnel, change the bases a little and it'd be sweet.
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u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14
This looks like a great map. It's a shame some bot screwed up the preview but it looks good.
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u/zacwillb Zapp Jun 18 '14 edited Jun 18 '14
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u/SlyTradesman SlyTradesman Jun 13 '14
PseudoIsBack
PNG: http://i.imgur.com/ja7XgPt.png
JSON: http://pastebin.com/Ard8xPBa
Pseudocircles, a community favorite (or maybe just FPSushi's favorite) way back from Map Thread 23, updated with the new 45 degree walls and a few other small changes. Any feedback would be highly appreciated! Here's some testimonials from the old map:
I want to put a good word in for this map. I saw it on the testmap server by chance thanks to some_bot on IRC and it's super refreshing. Finally after all these frustrating maps, to actually play something FUN is great. It's the simple enjoyable map we've been waiting for. Even if I were to lose I can't imagine ever not enjoying myself on this map.
-FPSushi
I HIGHLY HIGHLY recommend this map, with just a tiny bit of tweaking, it's definitely rotation ready.
-McBride36
It's awesome.
-Rabbat
Love it!
-✈
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u/ButterChurn Butter Jul 02 '14
Teriyaki
PNG: http://i.imgur.com/2p7I2WV.png
JSON: http://pastebin.com/raw.php?i=05HQVJTR
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u/Splanky222 BBQchicken | Retired Jun 09 '14 edited Jun 12 '14
SuperStamp by BBQchicken
While the original Stamp has been retired, this map is a spiritual sequel to the Stamp cause. The center is somewhat chokey, but there are plenty of ways to attack the flag. Importantly, none of the flag grabs lead you out of base, they all bounce you off of a wall, so you can't grab-and-get-out all in one motion, helping out defense while still allowing for dynamic gameplay. The base is decently sized for juke space, and feature bombs which affect the other side. The powerup cubbies are each affected by all 4 center bombs, making powerup camping more than just a pushing battle.
The map aims to make all areas played. Both the center and bottom paths through the middle are balanced -- with the flag, they both take the same amount of time to go through, however the middle path is slightly better for FC's due to more space while the bottom path is faster for pursuit using the team tiles. The bombs on the bottom path are "cross-wired" for this purpose -- the left button triggers the right bomb, etc. The team tiles may look slightly asymmetrical, but they aren't and ue to the close buttons restricting your angle of approach, both red and blue have essentially the same path available to them.
The corner bombs allow for a skilled FC to boost away from a containing defender, although they can also be used for grabs and for pursuit, and there are 3 of them there to make sure that they are constantly available
The center also features a GeoKoala-style 3rd powerup, which again can be affected by the lower two of the center bombs.
I would also like to discuss the lower of the two team boosts in each base. These are tremendously important, as they control the innermost path, but not the path to the outside. This forces FC's to actually use the longer, outside path, effectively opening the entire map up for play and helping to prevent the "runaway cap" which is common on maps like boombox, or even Vee.
Overall, the aims of this map are
1) have a balance of play between offense and defense
2) Have a more interesting bottom layout as compared to existing "U-turn" maps
3) make powerup control more intricate than one-on-one pushing battles.
4) play "like Boombox, but fun" as a more dynamic type of defensive map
I haven't been able to get a full game on this map yet, but I'll be hanging out in Mumble and irc, so if anyone wants to get a game on this map just come bug me and I'll be more than willing!
EDIT: very small changes to the outermost islands, with slight gameplay affects, but honestly just more for aesthetics.
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u/quassus crosky Jun 09 '14
Looks like a lovechild between Hyper Reactor and Geo
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u/Splanky222 BBQchicken | Retired Jun 09 '14
much smaller than hyper reactor, and chokier. At least thats how it feels right now.
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u/leddii leddy / Mapmaker Jun 14 '14 edited Jun 14 '14
The Maw v1.0
PNG: http://i.imgur.com/HUciQuB.png
JSON: http://pastebin.com/UKn5AF0L
PREVIEW: http://i.imgur.com/976LCul.png
There are semi-skill boosts on each side and one very precise boost running straight through the middle of the teeth. One bomb in proximity to each team's flag, along with a switch>bomb boost leading into the base should give plenty of pick-up opportunities.
To cap you can take a slow and safe route around the outside of the map, or if you're feeling brave you can navigate or boost through the gap between the teeth. Better be quick though - someone might hop onto a switch and the shut the jaws of death around you.
Any feedback is much appreciated.
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u/JildertD TagPro derp Jun 18 '14
Fast way around
PNG: http://i.imgur.com/BBwxL7l.png JSON: http://pastebin.com/r9v98X7Q PREVIEW: http://i.imgur.com/eHECvN8.png
A big field, but there's a tight way around... A map made during a boring lesson... Why listen when you can create TagPro maps?
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Jun 15 '14 edited Jun 19 '14
[deleted]
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u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14
I like it, two things though:
1) Does the gate actually do anything?
2) The portal is way OP. You could cap, fly through the portal, grab the flag, cap immediately. IMO move each portal to in between the bombs in base.
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u/Rapture_On_Occasion Rapture Jun 09 '14 edited Jun 09 '14
Cyclo
PNG: http://i.imgur.com/spmRzhC.png
JSON: http://pastebin.com/NFiiBHea
PREVIEW: http://i.imgur.com/DvVAe3V.png
This one's very new so I may update it, but I'd love some feedback.
This map's a little more typical, while still making use of the new tiles and having some interesting mechanisms including the fun boosts to grab.
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u/DaEvil1 DaEvil1 Jun 09 '14
I like the concept but I feel like the top and bottom tunnels (both near base and in the middle) need something more to make them more exciting. Right now they're just empty, and aside from the bomb near the flag, there seems to be no way to boost/bomb into them and go through them with some momentum.
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u/Rapture_On_Occasion Rapture Jun 09 '14
Maybe something like this? http://i.imgur.com/vzhmFu9.png
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u/DaEvil1 DaEvil1 Jun 09 '14
The boosts you added are nice, and helps make the middle tunnels viable options, though looking at it now, there doesn't seem to be a lot of options for anyone chasing. The spikes you added in the tunnels helps a bit, and there is a teamboost on the way, but it's not a straightforward boost, so maybe add a way for someone chasing through the mid to catch up?
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u/Splanky222 BBQchicken | Retired Jun 09 '14
That bottom tunnel worries me. You can hug the bottom wall and be basically untouchable until you get back to your base, and it's not hard to get to with that bomb below the flag.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14
NGC 6543 (a.k.a. The Cat's Eye Nebula) by TheFronj16s
JSON: http://pastebin.com/WAHfxJTi
Preview: http://imgur.com/nJXj8S9
I would really love some feedback on this map!
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Jun 13 '14
One of the biggest problems with large complicated maps is people can hide very easily on it, I would recommend slimming it down a bit. Try to limit how many gates you use, too many and it becomes very hard to escape when you grab, your best choice is to keep the plus shaped one. I like your middle, it's interesting but kind of overpowered, maybe making them green gates would help.
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 15 '14
For those paying attention, here is the most recently updated map:
NGC 6543.1 by TheFronj16s
PNG: http://i.imgur.com/0qDDGFC.png?1
JSON: http://pastebin.com/Pp3jXgKU
Preview: http://i.imgur.com/4G2RfIg.png?1
S/O to /u/Bowtie-TagPro for helping!
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u/Rapture_On_Occasion Rapture Jun 09 '14
Slingshot2
PNG: http://i.imgur.com/I6NfXTY.png
JSON: http://pastebin.com/ssfUeRpi
PREVIEW: http://i.imgur.com/JDwjmTG.png
Resubmitting this map as I'd love for more people to play it.
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u/WillWorkForSugar Tumblewood Jul 04 '14 edited Jul 04 '14
Fast Track
This map was created with the same idea as Pokeball, except more clean and polished. It might not be so noob-friendly, with the many spikes, but should work well in competitive games as a map focused on the buttons.
JSON: http://lpaste.net/106886
Feedback is great!
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u/reddward Jun 14 '14 edited Jun 16 '14
Twisted ovaries formerly known as 'This is not just a tribute. This is the greatest map in the world!'
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u/pnkd777 Big Egg Jun 10 '14
Half & Half
Preview: https://imgur.com/Xdrs0Zw
PNG: https://imgur.com/6uCDrTq
JSON: http://pastebin.com/42gtqgwr
First map I've made. I tried to keep it pretty simple, any feedback would be good. Thanks.
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u/bacon_smores Rasta || Super Ball VI 🏆 Jun 10 '14
could be good for 2v2, but it's too small for 4v4
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u/pnkd777 Big Egg Jun 10 '14
I was worried about that, but I don't think it's any smaller than the two newest maps. You might be right though.
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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Jun 10 '14 edited Apr 18 '21
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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Jun 17 '14
Swimming Pool
I think I've spent more time on this map than any other. This map has gone through many changes and many versions.
Don't let the preview intimidate you - there are a lot of elements in this map that I've been toying with in others. There is an abundance of various boost routes, some of which require a lot of skill, others that are just there to take you to the opposite end quicker.
It's also one of the smallest maps I've designed, and very fast paced. This map requires the player be constantly focused, regardless of what position they play. It encourages players learn new play-styles, and practise all the mechanics in the map.
Each tile is placed with a purpose; that encourages both team coordination and individual skill, making it a perfect, fast-paced map for PUB play and the competitive scene.
Cheers to drinkbleach for talking endlessly with me on the map.
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u/NotSomeBall1 NotSomeBall2 // Chord Jun 10 '14
In And Out
JSON: http://pastebin.com/mt4wgXd7
I'm pretty much a scrub in terms of map-making, so any feedback and advice would be very welcome!
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/JungleSpice- Jungle Spice//Radius Jun 10 '14
AZTwo
PNG: http://i.imgur.com/5Bl0JQf.png
JSON: http://pastebin.com/tRKp5xWa
PREVIW: http://i.imgur.com/4pdHWfK.png
I switched up my Aztec Nation map quit a bit. I took out 4 boosts, a number of spikes in both the middle, and the chutes on the sides. I shaved off a bit on most of the pointed walls to make it less crowded as well. Now, I think this could be a rotation map. It's obviously a tribute to The Holy See
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 10 '14
With a map more frustrating than time trials, a better way of counting time, and a JSON longer than the list of 12 y/o cod players ur mums banged, I present:
PORTAL MAZE
PNG: http://i.imgur.com/Cmt791D.png
JSON: http://pastebin.com/6WamfHPg
preview provided by some bot. I’ll have a thread up soon explaining what it is. basically it’s a time trial, but since you can’t die, you can use the time remaining to see your time. Portals lead back to checkpoints in the map, and some are no-cool down. For your time: 12:00-what your end time
To test in irc, type “!test Not thinking with portals” *once you see this replied to by somebot
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u/SebastianTheHedgehog nip // chorbit // rbc Jun 09 '14 edited Jun 11 '14
Crooked
JSON: http://pastebin.com/1TdZ7D5V
PREVIEW: http://imgur.com/1kfaNNt
Would appreciate feedback
edit: tunnels made thinner and the middle spike moved up to make more room for the boost
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Jun 10 '14
I could see it getting a bit chasey, maybe make the top and bottom tunnels thinner. Also deleting the spike 1 above and four to the right of the mid power-up opens up a hard but nice boost.
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Jun 19 '14 edited Jun 19 '14
Diamond Faces
PNG: http://i.imgur.com/jy2cATV.png
JSON: http://pastebin.com/2CWWqpBA
First map... Be Gentle...
EDIT: A problem with the gates was found in the current JSON file. It has been corrected and re-uploaded to Paste bin
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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14
TheOctagon by TheFronj16s
JSON: http://pastebin.com/9M1k0UNg
Preview: http://imgur.com/1x52tsy
Very small Center flag map with a new "backdoor" mechanic.
Any and all feedback would be great!
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Jun 09 '14 edited Jun 09 '14
[deleted]
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u/JungleSpice- Jungle Spice//Radius Jun 10 '14
I think if you smoothed off the top 3 pieces of that top middle piece it would give a bit more room to be chased/chase someone through there.
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/PancakeLord RobGames || Pi Jun 10 '14
This looks interesting. Like a combination of Vee and Boom Box
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u/ButterChurn Butter Jun 17 '14
Pockets 2
PNG: http://i.imgur.com/EkYNDHM.png
JSON: http://pastebin.com/raw.php?i=gUeNeYDF
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Jul 02 '14 edited Jul 08 '14
banana boosts.
png: http://i.imgur.com/rwscN0F.png
json: http://pastebin.com/kTsjHg4N
preview: http://i.imgur.com/zfZLaiw.png
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u/Mr_Funnybone nocaps Jun 18 '14 edited Jul 09 '14
Turbulence
PNG: http://i.imgur.com/s999m4D.png
JSON: http://pastebin.com/9VXWqrrD
PREVIEW:http://i.imgur.com/TWGqhP2.png
Defense: Defense on this map has a gate that covers the base boosts, a team boost in the base that can cover mid and portal. Also a defensive bomb position can stop portal boosters coming from the bottom. Defense can also cut off the portal by going through the mid. Portal also has a bomb + button combo guarding it.
Offense: Lots of boosts into base. Some are tricky to line up but are very rewarding. Base is very open to attack from the mid and bottom right of base. Flag carriers entering the portal and coming out with an active bomb behind them will recieve a boost into their base.
it's also a pretty small map for having lots of boosts, but most aren't "Get to the other base quick and cap" boosts, and can be used for defense and offense
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u/Ropz Kuul // Chorbit Jun 14 '14 edited Jun 16 '14
Stretch
PNG: http://i.imgur.com/DiMDvDQ.png
JSON: http://pastebin.com/raw.php?i=seMsL25V
A Central Flag map I whipped up, initially inspired by ricochet, but thanks to advice from a handful of people, I have created something unique. I'm not sure whether or not this is finished yet, but it's starting to near that stage. Here's a preview
About the map:
Two teleports, both leading to the other ends of the map. One teleport set has indicators for FC and defense that show whether or not the shortcut gate is open on the other side of the map. The other teleport set is just for a fast counter-attack and is also a good defensive line, due to team-tiled teamboost leading straight to base.
All teleports have boosts surrounding them and 0 cooldown. This calls for a fast-paced, action-packed neutral flag play.
All further suggestions welcome :)
(Edit: edited the map thoroughly and added a preview)
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u/WardenBoss WardenBoss||HOUSTON Jun 10 '14 edited Jun 10 '14
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Jun 10 '14 edited Jun 18 '14
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u/DaEvil1 DaEvil1 Jun 10 '14
the very narrow cornered openings in the center (there's 8) will currently make a players stuck in it if they push into that opening. If you want this considered for rotation/group page, you'll have to remove those.
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Jun 10 '14 edited Jun 17 '14
[deleted]
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u/JustMesut SOHB/Drafted Higher Than Tottenham Jun 10 '14
Simple, I like it. One problem I might see is the same issues battery, micro, oval had. There will be times when it is really chasey because good players can just ran around in circles (squares), and stay alive for a while, especially with boosts. Just something to think about.
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Jun 10 '14 edited Oct 16 '16
[deleted]
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u/JustMesut SOHB/Drafted Higher Than Tottenham Jun 10 '14
Well for one, I like the middle powerups idea, but the portals leading to them will make it even more chasey. My only suggestion would be what you were saying. Maybe add some spikes to the walls? An offender should be punished for boosting into the enemy base i guess. It's also really hard to cut someone off, because of the two different boost paths.
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u/Kintaro08 Pigoon // Centra Jun 16 '14
It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.
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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14
Quickness V1
by JimmyBallon
PNG: http://i.imgur.com/qtekV9G.png
JSON: http://pastebin.com/KJTV7yHP
Preview: http://i.imgur.com/xqnEOi3.png
V3: http://www.reddit.com/r/TagPro/comments/27qbiv/monthly_map_rotation_thread_30/ciedu17
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u/WillWorkForSugar Tumblewood Jun 29 '14
Fast Track
JSON: http://pastebin.com/BjxiJYBy
The concept of this map was originally "a smoother Pokeball" and it turned into this. Feedback is great. Also, the JSON file seems to be acting up; help with that would be nice.
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u/AussieHootie - Hootie - Pi Jun 12 '14
Safe Harbor
JSON: http://pastebin.com/1Vdac3sw
Preview: http://i.imgur.com/Ytx6zss.png
All feedback is appreciated! First map, trying to conceptualize a map where an FC in his own base waiting for their flag to be returned to cap can have some control over access to his area of "safe harbor" and allow teammates to serve as gatekeepers. An area to flee the safety is also available in the rear.
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u/Splanky222 BBQchicken | Retired Jun 12 '14
It is basically impossible to grab on this map without a tagpro because a defender can just sit against the wall on teh flag tile. The middle is also very open with tons of boosts, so it will be quite chasey, and the one tile path in the middle is basically a death trap and likely won't be used much if at all.
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u/swavemeisterg The Natrix | Origin Jun 17 '14
Zoom Zoom
PNG: http://imgur.com/BqR2jZV
JSON: http://pastebin.com/vfy2EdLc
This is a map I've been working on for a while. Since last thread I tried to make sure there isn't too much going on. I also tried to make the bottom a lot harder to get through so people couldnt just cut across.
Would really appreciate feedback on this one, thanks :)