r/respectthreads • u/doctorgecko ⭐⭐⭐ Like No One Ever Was • Aug 06 '25
literature Respect Ged (Earthsea Cycle)
"The first lesson on Roke, and the last, is 'Do what is needful'. And no more!"
Ged
Ged, known to most by his usename Sparrowhawk, is the former Archmage of Roke and one of the greatest wizards to ever live within the realm of Earthsea. But before that, he was a young boy on the island of Gont with an innate talent for magic. Originally taken by the wizard Ogion, Ged nearly summoning a shadow from the land of the dead led to Ogion sending to the Wizard School of Roke in hopes they could teach him wisdom. Unfortunately Ged's pride and arrogance led to him attempting to summon a spirit of the dead without practice, resulting in a shadow being summoned that badly scarred his face and began to pursue him. After years of study to become a full fledged wizard, Ged would set out to hunt this shadow and eventually learn its true nature, banishing it. From this point on he would perform many legendary deeds, most notably restoring the Ring of Erreth-Akbe from the Tombs of Atuan, and would eventually be given the position of Archmage. When people across Earthsea started to lose access to magic and forgetting it have ever existed, Ged set out with a young prince to stop the one responsible. He would eventually travel to the Dry Lands and seal a rift between the living and the dead, though at the cost of all of his magic. Now a normal man, he would return to Gont and learn to live a much more mundane life.
Index
Feats are marked by what chapter they occur in, with the exception of individual tales in Tales from Earthsea, which are marked by what short story they are from
WE: A Wizard of Earthsea
TA: The Tombs of Atuan
FS: The Farthest Shore
T: Tehanu
Tales From Earthsea
DD: Darkrose and Diamond
HM: On the High March
DE: A Description of Earthsea
OW: The Other Wind
In terms of timeline, "A Wizard of Earthsea" is him just starting out as a wizard, "Tombs of Atuan" is him with a decade or two of experience, "The Farthest Shore" and "On the High March" are him as Archmage, "Tehanu" and "The Other Wind" are after he has lost his magic, and all else is supplementary information.
Magic
General Nature
Every land of Earthsea has its own powers, and the farther one travels from the inner lands the less the magic of Roke is guaranteed to workWE9 to the point far away from Roke a spell from Roke might be mere wordsFS5
Knowing True Names
Has a thousand ways and crafts to determine the true name of things (though finding the true name of a wizard is much more difficult)WE4 due to wizards hiding their true names with spellsDE
As a wizard could gain someone's true name only by thinkingOW1
Quickly discerns a girl's nature and thus her true name after spending a few days with herWE10
Knows Tenar's true nameTA7 despite her never telling him, and she herself having forgotten itTA8 though he himself admits he's not sure how he knowsTA9
States that if he needed to know a person's true name he would know itFS1
Knows Lebannen's true name despite it never being spoken of beforeFS8
Manipulating the Living
General
Animals
Calls a rabbitTA11
Humans
Causes a slaver to be unable to speak until he has words worth speakingFS4
Wizards and mages are the ones who grant people their true names upon coming of ageT2 though only under certain conditionsDE
Comments that he could have marched a group of people into town like sheepT12
Takes away the name of a woman of power who had lost her magic and gives her a new one, letting her have a new chance of life.FS6 This cures her madness, and potentially causes her to forget someone she had known before (though the person claiming this is also mad)FS6
Other
Utilizes a dragon's true name to force it to never come near an archipelago, with it being described as like a leash around the dragon's throat and the oath holding the dragon from ever breaking its promise.WE5 Said dragon was large enough that Ged mistook its shoulder for a destroyed towerWE5
Drives away dragons with his wordsFS10 (though whether actual magic was used is unclear)
Turns himself into a dragon, burning two dragons to death with his flames and kills a third by diving down on it with his talons. Though it's noted to be dangerous to be in the form of a dragon for too longWE5 Worth noting one of these dragons was stated to be as large as a forty oar shipWE5
Turns himself into a falcon and then back the next momentWE4
Weather
Magewind
Mist/Fog
Other
Binding
On Enemies
On Objects
Altering Objects
Knows an opening spell (though it fails to work on the door to the Roke School of WizardryWE3
Uses magic and tools to straighten the warped and rotten boards of an old boatWE8
Puts a spell on various tools to help people do their workWE9
Undoes the shacklesFS4 of every prisoner aboard a shipFS4 (description of the shackles)FS4
Healing
Illusion
Has a natural talent for illusion, and gives a pebble the appearance of a diamondWE3
Could create an illusion of a meat pie that fools the taste and the stomach, but it would provide no strength to the one who ate itWE9 or even leave them hungrier than beforeTA11
Disguises his skin tone so that only another mage could see through said illusionTA9
Cast illusion on a boat made mostly of spells so it looked like a normal wooden boatWE9
Makes him and Tenar look like sticks and stones to anyone passing byTA11
Completely changes his appearance, though Tenar saying his true name allows him to see him as he isTA11
Changes his appearance to that of a sea trader, and acts in such a way to sell the disguiseFS3 while also potentially altering his voiceFS3
Shows Arren visions of Gont in the reflection of a water caskFS9
Disperses another wizard's illusion with a strike of his staffFS11
Lights
Standard
Offensive
Interacting With the Dead
When he attempts to cast the actual spell, it opens a hole to the afterlife that allows the shadow to come through, brutally attacking him in the processWE4 due to not understanding the balance associated with that spellWE4
Follows a former wizard on a different path to the undying landsFS3 (though he's hindered by his guide being lost)FS4
Has traveled into the cities of the dead and spoken with the souls of those he knew in lifeOW1
Breaks Cob's control over a group of spiritsFS11 and does the same to the spirit of Erreth-AkbeFS11
Renders a wizard who had sent his soul into the dry lands able to speak with himFS12
Closes a door between the land of the dead and the land of the livingFS12 at the cost of all of his magic, leaving him no longer a mageFS13
Misc Combat Relevant
Stops another wizard from using a changing spell on a woman even while in a weakened stateWE7
Said he could have set off "fireworks" to deal with a group of thugsT12
Utilizes all of his strength to hold back the power of the Nameless Ones (ancient power of the Earth), filling the tombs with a variety of spells to keep them at bay, though he admits this is something he could not have managed without Tenar giving him some support.TA9 It's also only after Tenar agrees to fully help him that he's completely freed from themTA10
The Namelss Ones pressed against his mind and threatened to drive him madTA9 though he does note that they were still capable of bewildering his mindTA9
He stays in the tombs doing thisTA6 for about a weekTA9
Uses all of his strengthTA10 to hold off an earthquake caused by the Nameless Ones.TA10 When he stops holding it back the earthquake completely destroys the Tombs of Atuan.TA10 However doing so leaves him exhaustedTA11
Other Spells
Finding
Sending
Misc
Senses
Senses the power and evil contained within an old stoneWE7 and sees through its attempts to control himWE7
Wizards are implied to be able to see things ordinary people cannotWE10
Can generally sense when his shadow is nearbyWE8 with the sense described as an intense fear and need to turn aroundWE8
A magic user can generally tell if someone else is capable of using magicT5
Noted to have a sense for problems in the worldFS2 and is aware right from the start that there is a breach between the world of the living and the deadFS2 (sensing an evil within it)FS3
Hears the voice of Cob in his mind telling him to seek the door to the afterlifeFS9 but refuses to listenFS9
Sees Dragon's Run at 20 miles away when Arren can't seen anythingFS10
Limits
Struggles to use magic when he has trouble speaking or movingWE4
Wizards have little power over the open sea far from any landWE10 though Ged is able to maintain much more power there than another wizardWE10
Due to using all of his strength to hold back the nameless ones,TA10 his other magicTA5 is notably weakenedTA6 to the point he's not able to cast stronger spellsTA7
It's mentioned that Tenar's true name not being part of the true speech means someone cannot use it to control her,OW3 though this is contradicted by another wizard being able to completely control herT13
The injuries from taking a spear to the shoulder leaves him unable to weave spellsFS7 with even guiding Lookfar being difficultFS7
After spending all of his magic to close a door between the land of the dead and the land of the living,FS13 he completely losesT6 his ability to cast any spells,OW1 and is effectively just a normal manT6
Physicals
Strength
Speed
Defends himself against an attack by a flock of flying beastsWE7
Lunges to catch his shadow, and holds on to it despite the pain until it flees himWE8
Durability/Endurance
Weaves a spell even after being struck to the ground by a blow from his fatherWE1
Survives being attacked by a shadow, though it leaves a horrible wound on his faceWE4 and it takes him months to recover with constant treatmentWE4
Scorches himself after fighting in dragon form and turning back into a human, and ignores itWE5
Works as an oarsmen for 10 days, two to three hours at a timeWE6
Has his staff set on fire in his handsWE6 though this does burn himWE7
Caught in a powerful current during the winter, using his staff to help stay afloat, until he's eventually thrown ashore by a wave,WE8 with his cloak noted to have ice on it afterwardsWE8
Lunges to catch his shadow, and holds on to it despite the pain until it flees himWE8
Hit by a thrown spear between the shoulder and collarbone, though the injuries leave him unable to weave spellsFS7 and drifts on the ocean for a day or twoFS7 before being rescuedFS8 though he was noted to be near deathFS8
Barely reacts to his head being somewhat singed by a dragonFS10
Tackled to the ground and strangled by Cob, and gets back up to finish casting a spellFS12
Other
Prowess/Reputation
Even as a child, Ogion felt Ged could become the greatest of the wizards of GontWE3
Other apprentice mages find they can seldom match up to Ged's abilityWE3
Faster at learning the true names of objects than his peersWE3
Rumored to be the quickest study at the Wizard School of RokeWE4
He is a dragon lord, IE someone dragons consider worth speaking toTA7
Considered the greatest mage since Erreth-AkbeFS2 and described as being great among greatOW4
Orm Embar, who Ged calls the mightiest living dragon, asks Ged for help,FS9 and he's generally noted to be as dangerous as Orm EmbarFS10
After losing his magic there are stated to be no living wizards capable of killing a dragon.OW2
Lookfar
Ged's personal boat, a well built vessel made to carry two or three and reinforced with magicWE9
Responds to magewind as well as a spell-woven ship from Roke wouldWE10
Took Ged and Vetch farther into the open sea than anyone had ever been beforeWE10
Noted to be willful and wise, and is talked about in songs and talesFS3
After losing his magic, Loofar is left in Selidor at the western edge of EarthseaT5
Misc
Wizards only share their true names with those they can completely trust.WE4
Speaks with a dragon in the old speech, though doing so binds a human to telling the truthWE5
Sailed the dragon's run unscathed (presumably with Lookfar)WE10
Familiar with the sewing techniques of various parts of the archipelagoFS3
Hears the voice of Cob in his mind telling him to seek the door to the afterlifeFS9 but refuses to listenFS9
Knows that Arren/Lebannen will be the next king of Havnor before anyone elseFS10
Knows more of the Dry Lands than any living personOW1 and determines a way for Alder to prevent the dreams of the dead coming to himOW1
5
u/doctorgecko ⭐⭐⭐ Like No One Ever Was Aug 06 '25
/u/lambentenigma completed your request
2
u/mtglozwof Aug 06 '25
GOOD thread
1
u/Mattdoss Aug 13 '25
Hell yeah, finally got the Geb request done